yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
Time: 702 (high calendar)
Place: a rebellion outpost near a stable rift

[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]

[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]

The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.

The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you, [personal profile] smokedetective]
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies

You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.

Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.

[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]

[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:

Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.

immolationfox: Weapons Inventory
Shuos Jedao happily goes through ALL the crates in the hold to check for any weapons, including knitting needles.

overlyloyalhawk: re: Weapons Inventory
Gized sighs and goes to keep an eye on Jedao help him count, since Jedao sucks at numbers.

immolationfox: [paging GM]
[Are there any small arms in here? Grenades? Also, whiskey?]

We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.

Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]

Re: Ankat's Academy

Date: 2017-07-10 09:03 am (UTC)
venndaai: (windbreaker)
From: [personal profile] venndaai
Sulen's taken regular self-defense classes over the last decade ever since getting a concussion and a broken arm from a particularly desperate suspect, but they've never learned how to use any weapons, and would deeply appreciate any lessons Ankat might have time for.

"It's not really something they teach at Rahal Academy. We let- they let the Vidona do the shooting."

Re: Ankat's Academy

Date: 2017-07-10 04:22 pm (UTC)
vass: Gold Iawa (OC from The Intolerable Clock) (Iawa (gold background))
From: [personal profile] vass
Iawa takes a step back. "I hope nobody's going to leave the shooting to me. I did study with the Vidona, but while I understand the ethical inconsistency of refusing to lift a weapon in one's own defense and instead permitting others to incur the danger both of physical and moral injury on one's own behalf, nevertheless..."

They keep rambling until someone interrupts them. Their point seems to be that they never learned to shoot, feel as though they probably should but are not very motivated to do so, and know how to handle a knife but not in a combat or self-defense context.

[i.e. another character could persuade Iawa to learn self-defense by talking sternly to them about duty, but honestly their best weapon is verbal tangent.]

Re: Ankat's Academy

Date: 2017-07-11 02:21 am (UTC)
talifabian: (Default)
From: [personal profile] talifabian
Ankat raises an eyebrow. A pacifist? "Your beliefs, firmly held as they may be, won't stop anyone from trying to kill you if things go fox-shaped. Fighting an armed guard with your bare hands won't get you far, but it's better than nothing. I will not .... force you to learn to shoot, but report to the gym for sparring practice tomorrow."

Might have to assign a minder to that one when we get off-moth

Re: Ankat's Academy

Date: 2017-07-11 03:58 am (UTC)
vass: Gold Iawa (OC from The Intolerable Clock) (Iawa (gold background))
From: [personal profile] vass
"But if it's their beliefs that's making them try to kill me, why wouldn't I use my beliefs to stop them?"

Iawa isn't a pacifist, just dangerously addicted to following hypotheticals all the way down. Also they're clumsy, and not looking forward to demonstrating this in front of a new peer group.

As Ankat's eyebrow stays raised, Iawa has a rare moment of good sense and continues, more meekly, "But we can discuss this further when I report to the gym tomorrow. For sparring practice."

Re: Ankat's Academy

Date: 2017-07-11 01:45 am (UTC)
talifabian: (Default)
From: [personal profile] talifabian
Ankat nods. "I'll set up firearms training tomorrow from the common room; I can't promise you'll be any good in a week, but I should trust you not to shoot yourself in the foot by the time we arrive at the Nirai station. If you'd like to brush up on your close quarters, report to the gym Kaliyan's set up for sparring."

Profile

hexarchate_rpg: clock face in blue and gold (Default)
The Intolerable Clock: A Non-Canon Hexarchate RPG

May 2020

S M T W T F S
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Style Credit

Expand Cut Tags

No cut tags
Page generated Jun. 20th, 2025 03:55 am
Powered by Dreamwidth Studios