Move 2 (Chapter 1.2)
Jul. 8th, 2017 04:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Time: 702 (high calendar)
Place: a rebellion outpost near a stable rift
[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]
[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]
The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.
The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you,
smokedetective]
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies
You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.
Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.
[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]
[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:
Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.
We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.
Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]
Place: a rebellion outpost near a stable rift
[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]
[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]
The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.
The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you,
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies
You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.
Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.
[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]
[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:
Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.
immolationfox: Weapons Inventory
Shuos Jedao happily goes through ALL the crates in the hold to check for any weapons, including knitting needles.
overlyloyalhawk: re: Weapons Inventory
Gized sighs and goes tokeep an eye on Jedaohelp him count, since Jedao sucks at numbers.
immolationfox: [paging GM]
[Are there any small arms in here? Grenades? Also, whiskey?]
We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.
Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]
Ankat's Academy
Date: 2017-07-09 11:30 pm (UTC)He's specifically trying to determine the following:
- If anyone besides him possesses a personal sidearm of any sort
- If there are any small arms in the Kel surplus we have, especially concealable ones
- Which members of the crew have received sufficient training that they're more likely to hit the enemy than the friendlies, if trusted with a sidearm
- If the cargo-hold has sufficient space to set up a temporary firing range
From what Ankat has determined of the crew, he has little confidence in anyone other than Kaliyan when things go sideways (and he's known moth Kel to get behind on maintaining their certifications for small arms). Nonetheless, he'll go around the ship, asking persons to describe any combat training/experience they possess. [If the answer is no, no particular need to reply, unless you think the RP will be fun]
Lastly, he'll request introductory marksmanship training materials from the grid to familiarize himself with how one brings up to speed a bunch of
nerds who decided for SOME reason to join a dangerous and volatile rebellionvalued members of the crew .Re: Ankat's Academy
Date: 2017-07-09 11:34 pm (UTC)[EDIT: You can have a small firing range, but it won't do anything fancy with moving/pop-up targets &c.]
Re: Ankat's Academy
Date: 2017-07-10 05:35 am (UTC)With the permission of Kaliyan, he partitions off a corner of the cargo-bay and converts it into a makeshift firing range
Re: Ankat's Academy
Date: 2017-07-10 05:24 pm (UTC)He’ll be meekly attentive in front of Ankat, if any basic training lessons take place, but avoid demonstrating the proficiency that netted him his score in Weapons class at Shuos Academy.]
Re: Ankat's Academy
Date: 2017-07-11 02:33 am (UTC)Re: Ankat's Academy
From:Re: Ankat's Academy
Date: 2017-07-10 12:30 am (UTC)Re: Ankat's Academy
Date: 2017-07-11 02:33 am (UTC)Re: Ankat's Academy: Sasha at the range
Date: 2017-07-11 01:38 pm (UTC)Sasha used to be pretty good at this. She used, if she's being perfectly honest with herself, to be inconsistently good at this. She wonders if she can measure that effect.
Sasha plans out a series of five-round groups, focuses, then deliberately lets herself freak out: Ankat's watching, Kel talk to other Kel, if she tests like an idiot braggart her life will potentially literally be over. Focus back through the stories-- the doe came from the north, the wolf came from the south, east and west and earth and sky make six points to roll the die1-- and fire.
When all is said and done, the spread on that first group is 0.623 of what Sasha manages on the next-best group. Not a statistically reliable measurement, but lucky Sasha is almost twice as good as her everyday self, it seems. She's not sure that was worth subjecting herself to that pitch of self-generated embarrassment, but then again, this isn't life and death, yet.
[1 Sasha's imagined lucky die is an octahedron (d8), not a cube. I know we were all worried about that.]
Re: Ankat's Academy: Sasha at the range
Date: 2017-07-13 04:16 am (UTC)Internally, he's surprised to see how well she did (from his assessment of her technique), but worries about her ability to maintain accuracy under pressure.
Re: Ankat's Academy: Sasha at the range
From:Re: Ankat's Academy
Date: 2017-07-10 03:08 am (UTC)"With that said, however, I will admit that the practical training was not as thorough as that received by those who majored in such things over at the College of War and Nightmare. There was a self-defense and P.E. component to my education, which I definitely paid attention to and only skipped on occasion. I'd like to think I got pretty handy with a sword, especially by the standards of my department."
Re: Ankat's Academy
Date: 2017-07-10 03:12 am (UTC)Re: Ankat's Academy
Date: 2017-07-10 04:09 am (UTC)The screaming inside Ankat's head has not stopped since Alaric began to talk.
Please, please, please do not tell me this civvie joined an active rebellion knowing how to wave a fucking sharpened metal stick at someone who tries to murder him.
Re: Ankat's Academy
Date: 2017-07-11 01:30 am (UTC)"You would not believe the amount of trouble I went to in forging this," Alaric commented. "You have to be very careful about making sure it won't conflict with foreign calendars, otherwise the whole thing could implode."
Re: Ankat's Academy
From:Re: Ankat's Academy
From:Re: Ankat's Academy
From:Re: Ankat's Academy
Date: 2017-07-10 03:50 pm (UTC)"Hang on," says Sasha. "What are you actually GOOD at? Because you sound like me talking about Junior Mining Engineers, and they didn't shove me on this moth to blow dinky holes in hillsides."
Re: Ankat's Academy
Date: 2017-07-11 01:33 am (UTC)Re: Ankat's Academy
Date: 2017-07-10 09:03 am (UTC)"It's not really something they teach at Rahal Academy. We let- they let the Vidona do the shooting."
Re: Ankat's Academy
Date: 2017-07-10 04:22 pm (UTC)They keep rambling until someone interrupts them. Their point seems to be that they never learned to shoot, feel as though they probably should but are not very motivated to do so, and know how to handle a knife but not in a combat or self-defense context.
[i.e. another character could persuade Iawa to learn self-defense by talking sternly to them about duty, but honestly their best weapon is verbal tangent.]
Re: Ankat's Academy
Date: 2017-07-11 02:21 am (UTC)Might have to assign a minder to that one when we get off-moth
Re: Ankat's Academy
From:Re: Ankat's Academy
Date: 2017-07-11 01:45 am (UTC)Re: Ankat's Academy
Date: 2017-07-10 04:16 pm (UTC)Re: Ankat's Academy
Date: 2017-07-11 02:26 am (UTC)Re: Ankat's Academy
Date: 2017-07-10 07:26 pm (UTC)[They say "years" but it's been at least a decade since Ashari's had to shoot anyone or handle a gun. The knives and sharp things are very much not a hobby and is definitely their forte, along with poisons. Their hand to hand combat experience is mostly stuff on how to get out of holds, dodge, deflect, and block, and also things that come with close knife combat.. They're messing with Ankat here to gauge his reactions and are just having a little fun.]
Re: Ankat's Academy
Date: 2017-07-11 01:30 am (UTC)"Frankly, my job is much easier if you have any self-defense training, sir. As for the bow, I'll be sure to retrieve one from the matter printer for you," he manages to say with a straight face. "If you've more experience with close-quarters fighting though, I'll make sure to set up a few sparring groups."
Re: Ankat's Academy
Date: 2017-07-11 02:29 am (UTC)[Avrayen is Mikodez's fake name, I think.]
Re: Ankat's Academy
Date: 2017-07-13 01:35 am (UTC)