Move 2 (Chapter 1.2)
Jul. 8th, 2017 04:41 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Time: 702 (high calendar)
Place: a rebellion outpost near a stable rift
[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]
[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]
The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.
The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you,
smokedetective]
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies
You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.
Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.
[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]
[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:
Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.
We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.
Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]
Place: a rebellion outpost near a stable rift
[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]
[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]
The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.
The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you,
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies
You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.
Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.
[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]
[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:
Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.
immolationfox: Weapons Inventory
Shuos Jedao happily goes through ALL the crates in the hold to check for any weapons, including knitting needles.
overlyloyalhawk: re: Weapons Inventory
Gized sighs and goes tokeep an eye on Jedaohelp him count, since Jedao sucks at numbers.
immolationfox: [paging GM]
[Are there any small arms in here? Grenades? Also, whiskey?]
We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.
Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]
no subject
Date: 2017-07-09 06:10 pm (UTC)It was too late to curse at himself, even inside his own head. He missed the opportunity earlier for stopping Ashari’s appointment as the mission’s leader, and the worst time for assassinating anyone was in a closed system when you didn’t have an escape route. He had no scapegoats prepared, as the shapeshifter womanform had mysteriously departed between their time in the hangar and now. The only consolation he had was that this was not quite the most logical time for Ashari to be poisoning him in turn. The resistance might have had him killed before getting on the moth, so what could have changed between now and the start of the trip?
Behind Ashari, a door hissed as it closed, shutting off the square of light from the common room. Of course. The brief time they spent with ‘Vauhan Imsayed’ in there earlier. They were still within eyesight of that doorway, but now there were no witnesses. Ashari had one sure ally who might be a wolf, two Kel at their command, and all the briefing material that ‘Crow’ had given them earlier. They probably had codes to their rooms and the weapon locker as well. Damn.
From the outside, this deliberation looks like Mikodez checking the ingredient list of the nutrient block over. “Chocolate, chili powder, processed bacon chips, artificial mangosteen flavor, nuwheat flour.” He tears the packet open and bites through three-fifths of the bar. Ashari will be able to make out a very indistinct thank you, and have a chance to be appalled at how quickly he’s eating.
[was it poisoned :0 also thanks for letting me check off a square on the Mikodez bingo sheet.]
no subject
Date: 2017-07-10 06:47 pm (UTC)[The bar absolutely wasn't poisoned, but that did give an idea. Would you be alright with there being a tracker in that bar? So now Ashari will, in a pinch, be able to tell where Mikodez is. Mostly I just think that'll be hilarious.]
no subject
Date: 2017-07-10 07:58 pm (UTC)“If you send me a map, we can bring a few duplicates up to the kitchen first, and I’ll promise to not to mix all the bottles with walnut frosting and mulberry sprinkles.” He strolls off at the first branching of the corridor, regardless of where the cargo hold actually is. “My most useful skill is probably that. Don’t know what else I can add to a bunch of smugglers, but I used to help my sister with dyeing her moon rabbit fleeces, and I can do a spot of drop spindling or make little felt sculptures.” Both involve sharp implements, but maybe Ashari knew that already.
[SURE, but is it like an actual bug, or something that puts out a trail that would decay with time? He might feed the other two-fifths to tiny adorable puppies/robots bounding through the Wasp, if it’s the latter. And he’s probably going to be ostentatiously un-Shuos for a good while - at least an hour.]
no subject
Date: 2017-07-10 08:33 pm (UTC)Ashari and all of their siblings had, in reality, been equally mediocre at crafts, but no one needed to know that. Ashari had gotten better with time and practice.
"I have the maps here, I think. Time to test how good you really are with mixing."
[It's a trail that decays over a period of time. I'm loving this kid Mikodez.]
no subject
Date: 2017-07-11 01:56 am (UTC)He's never made any of those drinks himself, but he watched the videos over and over on stakeouts, waiting for his victims to draw near the squirrel-baited tripwires. Imagined them during the fitness courses while doing push-ups, or when trapped down a water-barrel, until his hypothermia induced dreams began to feature meadowcream roses. Since most of those videos were even Andan produced, he could lie and say that whatever he made was the fashion, just like the dreadful tomato-sauce-and-cheese fad two decades ago.
What could go wrong.
[He can be caught whenever it's funniest - I think Sasha mentioned that the grid could tell you where everyone is on the moth? (I don't think he's been bureaucratic enough, so maybe as he ransacks Station Moongray for purchasing logs.)]
no subject
Date: 2017-07-11 06:58 pm (UTC)Also, Ashari's equally part suspicious of what someone who's pretty young and seemingly has a lot to live for is doing in the rebellion, but also slightly concerned. And then later, when they get the briefing files and it says that "it is imperative that his life be preserved" and they're going to be even more concerned. So I think Station Moongray is a pretty good place for Mikodez to get caught.]
In the galley, with a cart of distilled spirits
Date: 2017-07-12 04:35 pm (UTC)[Please save the rest of the crew from a week of nothing but ration bars and tangerines.] [and Station Moongray it is! Although nabbing files can still be explained away as pro-rebellion behavior. I could always flanderize him further into the kitten-thinks-of-nothing-but-murder, depending on how unnerved he is by the other people on the Moth.]
Re: In the galley, with a cart of distilled spirits
Date: 2017-07-13 06:55 am (UTC)"Thankfully, this rebellion seems to have more funding than that." They take out what looks to be a can of pineapples. "This seems to worth a shot."
[Close call there!] [And I think Mikodez is good as he is. Ashari's mostly looking to keep track of him. It's only a matter of time before they try to feed trackers to the rest of the team.]