yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
Time: 702 (high calendar)
Place: a rebellion outpost near a stable rift

[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]

[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]

The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.

The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you, [personal profile] smokedetective]
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies

You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.

Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.

[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]

[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:

Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.

immolationfox: Weapons Inventory
Shuos Jedao happily goes through ALL the crates in the hold to check for any weapons, including knitting needles.

overlyloyalhawk: re: Weapons Inventory
Gized sighs and goes to keep an eye on Jedao help him count, since Jedao sucks at numbers.

immolationfox: [paging GM]
[Are there any small arms in here? Grenades? Also, whiskey?]

We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.

Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]

Date: 2017-07-11 01:56 am (UTC)
From: [personal profile] pengwern
Mikodez decides to not try another bow, but flings his arms out in a flourish wide enough for his palms to brush the walls of the corridor. "Lead on!"

He's never made any of those drinks himself, but he watched the videos over and over on stakeouts, waiting for his victims to draw near the squirrel-baited tripwires. Imagined them during the fitness courses while doing push-ups, or when trapped down a water-barrel, until his hypothermia induced dreams began to feature meadowcream roses. Since most of those videos were even Andan produced, he could lie and say that whatever he made was the fashion, just like the dreadful tomato-sauce-and-cheese fad two decades ago.

What could go wrong.

[He can be caught whenever it's funniest - I think Sasha mentioned that the grid could tell you where everyone is on the moth? (I don't think he's been bureaucratic enough, so maybe as he ransacks Station Moongray for purchasing logs.)]

Date: 2017-07-11 06:58 pm (UTC)
smokedetective: (Default)
From: [personal profile] smokedetective
[Can we jump forward to when the two of them have acquired the exotic booze and are in the galley getting ready to mix drinks?

Also, Ashari's equally part suspicious of what someone who's pretty young and seemingly has a lot to live for is doing in the rebellion, but also slightly concerned. And then later, when they get the briefing files and it says that "it is imperative that his life be preserved" and they're going to be even more concerned. So I think Station Moongray is a pretty good place for Mikodez to get caught.]

In the galley, with a cart of distilled spirits

Date: 2017-07-12 04:35 pm (UTC)
From: [personal profile] pengwern
Faced with a wall of unlabeled cabinets, Mikodez flicks open the top compartment, releasing several loose boxes of Kel infantry ration bars. He ducks away too quickly from a bar to the face, and looks doubtfully at the rest of the room. "Please tell me there's more to eat than this."

[Please save the rest of the crew from a week of nothing but ration bars and tangerines.] [and Station Moongray it is! Although nabbing files can still be explained away as pro-rebellion behavior. I could always flanderize him further into the kitten-thinks-of-nothing-but-murder, depending on how unnerved he is by the other people on the Moth.]
smokedetective: (Default)
From: [personal profile] smokedetective
Ashari opens a couple of the other cabinets and lets a short breath out. It's too subtle to be a sigh of relief, but it's there. An array of powders, preserves, cans, and packages lay on the shelves in neat rows.

"Thankfully, this rebellion seems to have more funding than that." They take out what looks to be a can of pineapples. "This seems to worth a shot."

[Close call there!] [And I think Mikodez is good as he is. Ashari's mostly looking to keep track of him. It's only a matter of time before they try to feed trackers to the rest of the team.]

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The Intolerable Clock: A Non-Canon Hexarchate RPG

May 2020

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