re: Move 1

Jul. 4th, 2017 05:57 pm
yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
A player character has asked a question re: mission leadership in Move 1 and I'm opening an OOC thread to ask what y'all would like to do. Please read the comment over there, then respond to this post with your thoughts. (I'd do it over there, but we're up to 80+ comments on Move 1 already, which is going to be hard on folks playing the game over mobile, so I thought a new post for discussions would be best.)

To reiterate:
[GM/OOC: Before I respond to this, I would suggest that a logical mission leader should have some kind of history with the resistance (so, not a newcomer) and, ideally, military, intelligence, or diplomatic background as well. Does anyone in the player group want to volunteer? If not, I'll assign someone based on GM judgment and/or hilarity.]

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The Intolerable Clock: A Non-Canon Hexarchate RPG

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