re: Move 1

Jul. 4th, 2017 05:57 pm
yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
A player character has asked a question re: mission leadership in Move 1 and I'm opening an OOC thread to ask what y'all would like to do. Please read the comment over there, then respond to this post with your thoughts. (I'd do it over there, but we're up to 80+ comments on Move 1 already, which is going to be hard on folks playing the game over mobile, so I thought a new post for discussions would be best.)

To reiterate:
[GM/OOC: Before I respond to this, I would suggest that a logical mission leader should have some kind of history with the resistance (so, not a newcomer) and, ideally, military, intelligence, or diplomatic background as well. Does anyone in the player group want to volunteer? If not, I'll assign someone based on GM judgment and/or hilarity.]

Re: on information-centralization

Date: 2017-07-06 01:01 am (UTC)
venndaai: a blue nebula (Default)
From: [personal profile] venndaai
Oh, I was just thinking of copy pasting all of the info we've gotten from the npc about the mission into one comment. Wouldn't take me very long but people wouldn't have to comb the threads to find it for future reference.

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The Intolerable Clock: A Non-Canon Hexarchate RPG

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