Date: 2017-07-03 01:43 am (UTC)
From: [personal profile] pengwern
Please disregard this if it gets to spoiler territory or future story stuff, but I wanted to ask if there were any tidbits you might share about the Vauhan family/young twins, or Shuos Academy in general - we know there are tracks (like majors) that cadets declare for, from assassination, bomb disposal, to Mikodez's admin/analysis. Five years of training in Jedao's time, with a centuries old game competition each year, and cute squirrels and carp on campus.
What would a second year have learnt already, and was Zehun an instructor for long?

Date: 2017-07-03 06:40 am (UTC)
From: [personal profile] pengwern
(I am going to take every single word as sacred, especially regarding Avradez. Someone in the same category as /Kujen/ --!)
There's nibling, and wiki tells me nephling also exists.
I would definitely appreciate game design theory references, as I've played a total of...one single computer game, ever. The Shuos are irresistibly entertaining, until I have to consider existing near one of them - game based pedagogy is great when you're primed for it, but not for the poor Kel who just want a straightforward briefing and then to move on/escape with their life.
-I think this Mikodez is likely to have take the Intro to Seduction with everyone else, if only to secure a front row seat to going-ons.
-[encouraged to practice on each other] An admirably efficient way of instilling paranoia, gosh.
(Zehun, less "power behind the throne" and "power behind the menu", sneaking vitamins into his candy from day one.)
Thank you so much, this is amazing! I Did Not Expect the lack of musicality, but truly, Mikodez is a second Jedao.

Date: 2017-07-04 04:33 am (UTC)
From: [personal profile] pengwern
Yes, thank you! Much easier than me looking up game theory and running away. I’m still getting through I Have No Words, but I like the solvability one linked in the Yomi article for explaining optimal play/donkeyspace. I skimmed the online course a bit and came across the second principle [a “voluntary effort to overcome unnecessary obstacles.] The Kel may use stronger words, but that’s the Shuos, all right.
(The last two principles I remember from the clear parallel Jedao drew to war, but funny how he doesn’t mention - what every Kel knows already.)
With the first one [ a game exists in an artificial "world"], it almost sounds like the Shuos can create microcosms for people who play with them to reinforce the overarching calendrical effects (except there aren’t enough of them, not on Vidona levels, and I realise that Shuos individuals don’t do well with upholding the calendar game-wise. Cadet Jedao.)
Actually that’s another cool layer!! Like I got that the backstabbing faction would backstab everything in sight, and that the trickster critters would manage to find a way out of the tyrannical regime, but it's nicely practical that the strongest attempts against the system would come from people who were trained to mess those up.
(wait gotta relate this back to the shuos) Sorry, last question: Given the Scattered Needles denizens' willingness to play board games dropped by their enemies, it doesn’t seem like games are exclusive to the Shuos or bear a stigma for that connection like origami and the Vidona. Will interest in games (actual recreational ones, puzzles, etc.) betray a Shuos?
(I guess the root of this question is about whether the Shuos have tried to modify the behavior of the populace to give them money, possibly by selling their well designed games on space Steam)

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The Intolerable Clock: A Non-Canon Hexarchate RPG

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