yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
Time: 702 (high calendar)
Place: a rebellion outpost near a stable rift

[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]

[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]

The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.

The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you, [personal profile] smokedetective]
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies

You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.

Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.

[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]

[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:

Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.

immolationfox: Weapons Inventory
Shuos Jedao happily goes through ALL the crates in the hold to check for any weapons, including knitting needles.

overlyloyalhawk: re: Weapons Inventory
Gized sighs and goes to keep an eye on Jedao help him count, since Jedao sucks at numbers.

immolationfox: [paging GM]
[Are there any small arms in here? Grenades? Also, whiskey?]

We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.

Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]

Re: Interior Design - Alaric's Quarters

Date: 2017-07-20 02:31 am (UTC)
slybrarian: The Incomparable Leonardo de Montreal, Nightmare's Angel (Nightmare Scientist)
From: [personal profile] slybrarian
Alaric doesn't add much decoration to his quarters, beyond experimenting with his mattress and the matter compiler until he got it to spit one out with a firmness to his liking. There's an obligatory set of bubbling tubes and flasks, but that's pretty much just some colored water with pleasing scents.

Otherwise, he has printed out from digital files a few photos:

A much younger version of himself with some other young individuals by a seashore. The setting sun reflects oddly off the water with a slight rainbow sheen, and in the distance a fishing boat is towing something quite large behind it.

Sixth or so serious-looking student types posed for a formal portrait. The school uniform is quite elaborate in a vaguely Edwardian military fashion, lots of bling and rope and embroidery. Alaric is in the second row, fifth from the left.

A rather smaller group of students, more relaxed although still posed to an extent, and all in various colored lab coats. Several appear to be missing body parts - hands or arms seem to be the most obvious, although one has fire where his eye should be - and Alaric is rubbing at his chest. They sit on a hill covered in dark grass, an endless starry night above them.

Alaric, standing with aviator glasses next to a rocket ship labelled "Centennial Peacock".

Finally, a collage of Alaric standing near various landmarks, several recognizable as being from the ---archate. In the final, he is taking a selfie while a very perturbed-looking Vidona is marching up behind him.

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The Intolerable Clock: A Non-Canon Hexarchate RPG

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