yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
Time: 702 (high calendar)
Place: a rebellion outpost near a stable rift

[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]

[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]

The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.

The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you, [personal profile] smokedetective]
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies

You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.

Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.

[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]

[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:

Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.

immolationfox: Weapons Inventory
Shuos Jedao happily goes through ALL the crates in the hold to check for any weapons, including knitting needles.

overlyloyalhawk: re: Weapons Inventory
Gized sighs and goes to keep an eye on Jedao help him count, since Jedao sucks at numbers.

immolationfox: [paging GM]
[Are there any small arms in here? Grenades? Also, whiskey?]

We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.

Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]

Re: [more on bugs, the spy kind]

Date: 2017-07-09 03:42 am (UTC)
From: [personal profile] pengwern
[Ok, cool! Then the disposition of the bugs, so far: Mikodez has four of the mobile bugs, which are capable of a top speed of 9cm/s, and audiovisual surveillance. Think horrible millipedes (they crunch like those too). One of them has been dropped by a major corridor. He has 26 pieces of tape recorders, but he can no longer tell which ones have sound or which ones have visual, as the scanner that detected these is back in his dorm. None of these need power on their own, but he will need to access his own tablet in order to review what they record. Thirteen of those can be remotely accessed, and the other half respond to a pin he has.

(And after the first time he saw a pangonlin on his screen, Mikodez switched immediately to searching for tiny xenarthra. He is now on episode 132 of the classic Kel-on-planet show where the Shuos-trained Nirai deuteragonist once declaimed to his Kel partner, "You have debauched my pangolin!"]

Re: [more on bugs, the spy kind]

Date: 2017-07-09 03:25 pm (UTC)
zuhrovet: A green frog (Default)
From: [personal profile] zuhrovet
The entire moth is a panopticon-- you can answer important questions such as 'Is Kaliyan in the common room?' just by querying the grid-- so Sasha's not going to get too fussed about amateur attempts at surveillance. She infects the teenager's tablet with a series of monitor viruses, though, just for the sake of completeness. The first in the series is essentially educational, and will turn up if Mikodez makes any attempt at grid hygiene; the others would take a concerted effort to clean out.

[I hope some of that tape peels off: we might want it once we arrive at our destination!]

bugged tape

Date: 2017-07-09 06:23 pm (UTC)
From: [personal profile] pengwern
[It would be terrible of Mikodez to forget which pieces of tape are his bugs and which were already on the moth. Which will certainly happen, if he turns all his tablets off for the duration of the trip. He might mumble something about the chargers being wrong and go back to jengzai solitaire.]
[--I didn't realise you could change the subject! So that's...how you change thread titles...]

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The Intolerable Clock: A Non-Canon Hexarchate RPG

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