GM note re: signifiers
Jan. 19th, 2020 08:47 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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POLICY CHANGE, effective immediately: If you need an additional signifier for game purposes, please run them by me first. Otherwise please stick to the ones that are already in use (list here).
In general, signifiers are stable/global indications of gestalt personality. They shouldn't usually be changing mid-scene unless the character is in crisis; they're not mood rings, they're closer to your Myers-Brigg type. Variable signifiers are a partial exception and even then, characters should be cycling between a small number of known signifiers.
EDIT: A signifier equivalence chart used to be on the page with the list, incorporating signifiers invented by people from outside the game without my knowledge or approval. I have deleted the list; please don't add it back. Only signifiers invented by players and approved for play should be considered eligible for use.
In general, signifiers are stable/global indications of gestalt personality. They shouldn't usually be changing mid-scene unless the character is in crisis; they're not mood rings, they're closer to your Myers-Brigg type. Variable signifiers are a partial exception and even then, characters should be cycling between a small number of known signifiers.
EDIT: A signifier equivalence chart used to be on the page with the list, incorporating signifiers invented by people from outside the game without my knowledge or approval. I have deleted the list; please don't add it back. Only signifiers invented by players and approved for play should be considered eligible for use.
no subject
Date: 2020-01-23 12:27 am (UTC)