re: Move 1

Jul. 4th, 2017 05:57 pm
yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
A player character has asked a question re: mission leadership in Move 1 and I'm opening an OOC thread to ask what y'all would like to do. Please read the comment over there, then respond to this post with your thoughts. (I'd do it over there, but we're up to 80+ comments on Move 1 already, which is going to be hard on folks playing the game over mobile, so I thought a new post for discussions would be best.)

To reiterate:
[GM/OOC: Before I respond to this, I would suggest that a logical mission leader should have some kind of history with the resistance (so, not a newcomer) and, ideally, military, intelligence, or diplomatic background as well. Does anyone in the player group want to volunteer? If not, I'll assign someone based on GM judgment and/or hilarity.]

Date: 2017-07-06 09:25 pm (UTC)
lookingforoctober: (Default)
From: [personal profile] lookingforoctober
Yeah, I think it's going to be too fast for me to keep up with. I've been in almost this exact situation before with a game, and I tried to run faster for a while but ended up dropping out in the end, so I might as well skip the middle bit this time.

I wish you and all the players the very best, I'm sure it's going to be awesome.

Date: 2017-07-06 10:56 pm (UTC)
lookingforoctober: (Default)
From: [personal profile] lookingforoctober
Thank you!

Profile

hexarchate_rpg: clock face in blue and gold (Default)
The Intolerable Clock: A Non-Canon Hexarchate RPG

May 2020

S M T W T F S
     12
3456789
10111213141516
17181920212223
24252627282930
31      

Page Summary

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 25th, 2025 09:50 pm
Powered by Dreamwidth Studios