yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
[Hello, new players! This post is for new and old players to get acquainted with each other in-character (IC) and out-of-character (OOC). I will be updating the character roster shortly for easy reference. Characters from the first arc who are still wrapping things up in Move 24, feel free to continue; I'll get to y'all shortly.

In the meantime, feel free to introduce yourself in OOC threads, including any information you want other players to have about you (including pronouns if relevant, or what time zones you're usually on, that kind of thing.]

[IC]
Ashari has just recruited a number of newcomers to the team in the hopes of shoring up its weaknesses and is, in classic Andan fashion, throwing a party on the Cantata (the moth ship formerly known as the Wasp and/or Bumblebee) so that folks can meet-and-greet. There are canapés, and Ashari promised Sulen that there are no recreational substances other than the alcohol if anyone wants it; Ashari is currently in the galley mixing drinks for anyone who asks. The public spaces of the interior have been decorated with somewhat lopsided and overly colorful artificial flowers (the matter printer was feeling cranky) as well as plush moths. There are in addition six friendly levitating baby moths, all wriggly tentacles and eyes, who will gravitate toward anyone who sings to them, and who like to be petted.

For the purposes of this post, "public areas" include the galley, the common room, and the storage hold, which has been temporarily pressed into service as a place where people can hang out. People are also welcome to hold private conversations elsewhere. For the moment, however, the cockpit, engine room, commander's office, and communications room/gunnery are off-limits.

[See this wiki entry on the Cantata-Wasp for more details on its layout.]

Re: more signifiers, game balance

Date: 2018-11-13 03:38 pm (UTC)
mafyyil: Mafyyil icon (Default)
From: [personal profile] mafyyil
[Concerning game balance: I definitely designed Mafyyil with some strengths although these are far less obvious to a casual observer than her weaknesses - I think she will become very good with guns if she has the opportunity to practice. She definitely enjoys shooting although her only experience so far was a two-week crash course. And once she realizes she's basically been f*ed over by almost everyone, including her own empire, she has lots of motivation to put in some effort.

She also has a natural talent for getting into places she's not supposed to be (as proven by her very presence, and the fact she stole that gun from a locked drawer in a no doubt carefully supervised place, without being a trained thief) and I designed her as an energetic person who tends to approach problems in unusual and creative ways. I mean - she just recently woke up from, basically, coma in a foreign culture, joined a rebellion and already has developed some kind of plan of how to proceed, and executed the first part of it, which apparently involved getting herself assigned to the Cantata without having any obvious qualification. Which implies she has to be talented at improvised tactical problem-solving (there's simply no other way she could have managed) although so far she's been acting on imperfect to outright wrong information, and she has a lot to learn (and to grow up, LOL). She's not going to be entirely useless for a group. I don't think she has exotic powers, though.

Actually. She has to have some kind of Shuos signifier - I can't see her with Andan (she's horrible at social maneuvering, and arguably even worse at anything artistic although she'd clearly claim otherwise) or Liozh (she's entirely disinclined to think about ethical or philosophical questions except as an afterthought) signifiers, and Kel, Vidona, Nirai or Rahal are obviously impossible. Which leaves... Shuos, although she'd be an unusual case, and I have no idea which signifier there would match her best. Most amusing would be Ninefox Crowned With Eyes...]
Edited Date: 2018-11-13 03:47 pm (UTC)

Re: more signifiers, game balance

Date: 2018-11-13 03:54 pm (UTC)
zuhrovet: Close-up photo of a black-and-white moth in the grass (moth)
From: [personal profile] zuhrovet
[You could take Ninefox Smiling! She does seem rather like our resident teenage Mikodez.

Otherwise, I think the key part of your description here is "improvised tactical problem-solving", and you need a signifier that admits that interpretation. Maybe something that emphasizes the Shuos interest in games? Ninefox Leaping? Ninefox Balancing? Ninefox Juggling Eyes?]

Re: more signifiers, game balance

Date: 2018-11-13 04:05 pm (UTC)
mafyyil: Mafyyil icon (Default)
From: [personal profile] mafyyil
[Doesn't Ninefox Smiling also somehow imply a social manipulator? I'm still confused about what exactly signifiers mean, sorry. Ninefox Juggling Eyes sounds fun! :D I like that one! And yes, the "improvised tactical problem-solving" is quite central to Mafyyil's personality, I think. Without that she'd be a doormat, and not very interesting to play in anything going beyond crack RP.]

Re: more signifiers, game balance

Date: 2018-11-15 10:54 am (UTC)
mafyyil: Mafyyil icon (Default)
From: [personal profile] mafyyil
[Mafyyil is clearly not a social manipulator, more like social manipulated, so... Too bad signifiers can't be inverted like Tarot cards, ehehehe! (Ninefox Smiling Inverted would be comically absurd...)

All right, Ninefox Juggling Eyes it is! I really like that mental image! :D It's sufficiently creepy and I think it suits Mafyyil. So... I'll consider it part of her profile now. She has a signifier, even if she doesn't know it, yay! Let's just see if anyone ever tries to scry her.]

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The Intolerable Clock: A Non-Canon Hexarchate RPG

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