yhlee: Alto clef and whole note (middle C). (hxx clock)
[personal profile] yhlee posting in [community profile] hexarchate_rpg
[GM note: This is a wrap-up move to close off the Station Moongray arc. Well done, everyone!]

[IMPORTANT: There is a roll call thread in this move. Please respond if you intend to continue as an active player for the next arc. Otherwise I will move you off the active list and to the NPC/inactive list.]

Year 361, Month Three, Day Seventeen (Monday), ~0900

Kaliyan (NPC) successfully guides the Wasp to the rift without complications or interference. She reports that the Rosemallow ship has veered away and chosen not to pursue or harass them further--at least in this timeline. The ship will be spending the next five to seven days in rift travel.

In the Rift:

Ashari orders everyone to catch up on sleep in shifts. After this has happened, they call a meeting that includes Sulen, Virmad, Sasha, Iawa, Alaric, and Mikodez [if [personal profile] pengwern is available], with Gerae (NPC) and Remi (NPC) as guests. The Wasp (NPC) may also venture opinions through Alaric and Sasha as interpreters. Kaliyan (NPC), Ankat (NPC), and Yehan (NPC) oversee the ship in case of emergency, but can be called via the ship's grid if anyone has questions for them specifically.

Tentative agenda as per this thread [Move 23]: (a) addressing problems in teamwork during the Station Moongray mission, (b) how to rectify those issues, and (c) next steps, including any recruitment.

[GM notes: Players are welcome to suggest plot hooks for what they'd like to explore in the next arc. Going after Quill? Rabble-rousing? Crashing the heptarchate's stock market?

Also, I'd really prefer the team leader to be a currently active PC rather than an NPC. If someone would like to volunteer their character for the job, I can move Ashari (NPC) to more of a background/support position, or maybe "shadowy boss who doesn't get involved in the day to day decision-making that much."

For recruitment, I still think the team would benefit from a couple of more fighty/meat shield type characters, and I'm thinking of opening up applications so we can recruit two more PCs. Thoughts on this are welcome, either IC or OOC. I'm personally not opposed to opening up mothlings as adoptable PCs, although they're not really meat shields yet...]

Re: facts about moths

Date: 2018-11-03 01:28 pm (UTC)
zuhrovet: A green frog (Default)
From: [personal profile] zuhrovet

"Can you ask them now? About the name, and the time?" Sasha says. "Just for clarity."

Re: facts about moths

Date: 2018-11-04 07:02 pm (UTC)
zuhrovet: Close-up photo of a black-and-white moth in the grass (moth)
From: [personal profile] zuhrovet
[I could have sworn that there were twelve mothlings plus the one from the EGG, but apparently this was a mental analogy between mothlings in canisters and the Hobbit's dwarves in barrels, and has no basis in the text.]

Re: facts about moths

Date: 2018-12-17 02:24 am (UTC)
zuhrovet: Close-up photo of a black-and-white moth in the grass (moth)
From: [personal profile] zuhrovet
[I turned up the comment where the number of mothlings was first mentioned (13, perhaps in addition to the former EGG) this afternoon, when I was trying to remember what the deal was with mothlings and radiation. It's here, in Move 11. Should we assume there are six going forward?]

Re: facts about moths

Date: 2018-11-06 02:48 am (UTC)
slybrarian: The Incomparable Leonardo de Montreal, Nightmare's Angel (Nightmare Scientist)
From: [personal profile] slybrarian
Alaric takes a minute to relay the question, and then to figure out what the reply actually meant in human terms. "The name's not really pronounceable, unless you're a small orchestra. I think the closest equivalent might be... a particular music style. Let's go with 'Cantata'. The babies don't have ones yet, which I hope is just moth tradition and not just another way we've already traumatized them psychologically. Well, not 'we' of course."

Re: facts about moths

Date: 2018-11-07 12:58 am (UTC)
zuhrovet: Sasha with a brimmed hat (hat)
From: [personal profile] zuhrovet
Sasha can tell that the moth is doing something clever that compresses the music of its name. She would like to look at the details, but the meeting's still in progress.

"What about the year?" she asks Alaric. "And you haven't said what will happen with the harness when we exit the rift, yet."

[[personal profile] slybrarian, how would you feel about starting a new thread, so the comments get less compressed?]

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The Intolerable Clock: A Non-Canon Hexarchate RPG

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