Generalized Art Post #2
Nov. 22nd, 2017 07:56 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
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Follow up to Generalized Art Post #1, which is getting long (and probably long to load as well).
Art may be posted as comments here. :) Please limit width to 600 pixels (and for on-screen viewing you probably want to limit to 72 dpi as well, so the filesizes don't blow up).
I've really been enjoying seeing the creativity of those of you who make art & graphics. :) Thank you for sharing your works!
Art may be posted as comments here. :) Please limit width to 600 pixels (and for on-screen viewing you probably want to limit to 72 dpi as well, so the filesizes don't blow up).
I've really been enjoying seeing the creativity of those of you who make art & graphics. :) Thank you for sharing your works!
no subject
Date: 2018-07-23 12:08 am (UTC)A fairly decent pixel Mikodez
and an extremely janky Ashari that I'm going to have to redo:
The models are mine but not the animations- they're from a great website called Mixamo.
Once my work season is over I'll drop them into the Unity game template I've been working on, but I still haven't decided if Ashari should shoot some kind of projectile at Mikodez or just chase him.
no subject
Date: 2018-07-23 12:33 am (UTC)Enthrallment, maybe? If the player times it just right when he turns around or runs the wrong way?
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Date: 2018-07-23 01:00 am (UTC)Drugged throwing daggers? Or granola bars? I feel like it's not Ashari without something poisoned somewhere.
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Date: 2018-07-23 01:07 am (UTC)