[exits, moth-ramming, and implants/augments]

Date: 2017-08-22 04:19 pm (UTC)
yhlee: Alto clef and whole note (middle C). (hxx clock)
From: [personal profile] yhlee
[I'm going to leave the disposition of maps to the players. ;)

1. Besides the one you came in from (to your back), there are three exits/entrances to the bay, straight ahead, left, right. The administrator is straight ahead and the security is to the right.

You can definitely ram a moth through station walls but it would most definitely be considered a hostile move, and the Wasp isn't a warmoth. It could take a lot of damage in the process.

2. Visible implants like what the station administrator has might or might not be able to be turned off depending on what they do. Augments from Cheris's era definitely could be turned off, and are generally subdermal and might not even be detectable by scanners from this day and age unless you're doing something like actively trying to hack the station grid with them. They'd usually require surgery to remove.]
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The Intolerable Clock: A Non-Canon Hexarchate RPG

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