[Foreigners and people who aren't in factions usually have whatever signifier is the closest approximation. Sasha's planet wasn't in the hexarchate when she was born, but she has a Nirai signifier. Alaric is also a foreigner, though slybrarian hasn't given us a signifier yet. For Mafyyil's signifier, it seems like Shuos or Liozh might work? Or Andan if you want a plant signifier, but she doesn't seem very into social maneuvering.
The team has previously been assigned young people without enough training. We've been discussing why that might have happened in the current move; the person we suspect is behind this is named Quill. The question of why Ashari accepted Mafyyil, given their existing suspicions, definitely arises. It's possible that Ashari wanted to avoid alerting Quill, or that they owed someone else in personnel a favor, and took Mafyyil as a package deal with someone more obviously effective.
As a general character-design principle, your character's weaknesses and their strengths should be of similar magnitude. It's easy to see how neglecting weaknesses makes a story dull. In my experience, if you neglect the strengths side, you end up with a character who's hard to motivate. Mafyyil has a lot of room to discover hidden strengths! She might be improbably good with that gun (in which case, we need to get her some practice time, fast, and the fact that we repurposed the firing range as mothling habitat is an issue). She might also have exotic powers related to those plants.]
more signifiers, game balance
Date: 2018-11-13 01:24 pm (UTC)The team has previously been assigned young people without enough training. We've been discussing why that might have happened in the current move; the person we suspect is behind this is named Quill. The question of why Ashari accepted Mafyyil, given their existing suspicions, definitely arises. It's possible that Ashari wanted to avoid alerting Quill, or that they owed someone else in personnel a favor, and took Mafyyil as a package deal with someone more obviously effective.
As a general character-design principle, your character's weaknesses and their strengths should be of similar magnitude. It's easy to see how neglecting weaknesses makes a story dull. In my experience, if you neglect the strengths side, you end up with a character who's hard to motivate. Mafyyil has a lot of room to discover hidden strengths! She might be improbably good with that gun (in which case, we need to get her some practice time, fast, and the fact that we repurposed the firing range as mothling habitat is an issue). She might also have exotic powers related to those plants.]