yhlee: Alto clef and whole note (middle C). (hxx clock)
yhlee ([personal profile] yhlee) wrote in [community profile] hexarchate_rpg2017-07-21 04:00 pm
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[admin] GM policy note

[personal profile] vass brought up the question of party-splitting in this thread.

My policy (as posted there, and reiterated here) is as follows:
I agree that having anyone's character sit out while others Do Things is generally not fun, and that I want to avoid that happening unless it's prearranged (e.g. someone is on vacation for a couple weeks and needs their character to be off doing other things). If you choose to have Iawa stay behind, [personal profile] vass, I will make sure that there is stuff for you to do. From my perspective splitting the party for any length of time is not ideal simply because it reduces inter-player interaction and the more independent plots there are, the harder it is for me to coordinate them. But if that's how you want to handle it, I will definitely make sure (say) Iawa gets juicy plot time.

Any questions or concerns, please discuss in comments or message/email ([personal profile] yhlee / yoon at yoonhalee dot com), whichever you feel more comfortable with.
zuhrovet: A green frog (Default)

[personal profile] zuhrovet 2017-07-22 12:37 am (UTC)(link)
I left a comment along these lines in the other thread, but I want to say this here, too: our Space Radios mean we can coordinate party actions without physically having all eleven of our characters in the same place.

As a GM I have previously found this kind of instant private communication somewhat irritating, and as players we probably should accept some limitations on the reliability of our Space Radios. But plot-strand togetherness and physical togetherness don't have to match up (thank goodness! It would be really awkward if we all descended on Remi's dance practice, for instance.)