yhlee: Alto clef and whole note (middle C). (hxx clock)
yhlee ([personal profile] yhlee) wrote in [community profile] hexarchate_rpg2017-07-08 04:41 pm
Entry tags:

Move 2 (Chapter 1.2)

Time: 702 (high calendar)
Place: a rebellion outpost near a stable rift

[GM's note: Elesa's player had to drop, so we'll just say that Crow tells you she's been called away to another last-minute mission better suited to her talents and move on.]

[Also, for your ease of reference, Mission information, mostly from Move 1 so far.]

The interior of the Wasp is more spacious than it looks. Crow, when asked, informs you that this is a precursor to variable layout technology. For the curious (and those from earlier eras), she explains that variable layout is a hexarchate-era technology that allows affected areas to be bigger inside than out, and for the "rooms" to be rearranged almost at will, or connected with internal teleporters. The Wasp's version isn't advanced enough for room-shuffling, but it does mean that the moth will easily accommodate all of you.

The Wasp contains, at minimum:
- a cockpit for a pilot and copilot
- a gunnery room (weapons/defenses can also be automated)
- an office for the commander [that's you, [personal profile] smokedetective]
- a small medical bay--the Wasp can suggest first aid treatments with an expert system, and there's room in "freezers" to put up to two people in a primitive form of stasis so they can be taken to a real hospital elsewhere if someone gets badly injured [this will only happen to your character with your permission, but could make for fun drama if you are so inclined]
- a combination galley and dining room
- a large common room suitable for entertaining (which begs the question of just what kind of entertaining pirates do), although its decor is rather lacking unless someone wants to play with the matter printer
- sufficient quarters for everyone to have a cabin of their own
- a capacious storage hold filled with strange liquors and other miscellaneous trade goods, as well as occasional miscellaneous supplies

You can address the Wasp's mothgrid from anywhere within it, or access it through slates that communicate with the computers.

Once you reach the rift, travel through it is as simple as pointing the Wasp at it and going through. Inside the rift, you won't be able to see anything but a shimmering blue haze, and it is highly, highly disrecommended that anything alive go extravehicular while in rift transit; there are robots (non-sentient) to take care of any repairs that might become necessary.

[Note to Alaric: if he's paying attention to this, he may notice that, interestingly, Mothra itself appears to be unharmed by the rift energies, thanks to some sort of innate resistance. Mothra may or may not have anything to say about this if he can figure out a way to communicate with it.]

[General notes and formatting: Since I'm going to have probably limited internet access over the next odd-week per this announcement, this is what I suggest:

Players should familiarize themselves with the Wasp and feel free to set out toward the rift in order to commence their mission with travel through the rift. I don't think one day = one move makes sense, especially during boring travel bits. Feel free to use different threads for different conversations that may take place during different times in the journey (one thread for day one, another for day two, etc.)--whether that means making further plans, or devising clever weapons using the matter printer, or getting to know each other, or looking up the briefing materials on heptarchate culture/tech in the target year 361, etc. Just to make thread navigation easier, I suggest that henceforth threads about major topics be titled to help people navigate. If there's a major topic change, or you need to flag an OOC query/discussion, change the comment title, e.g.

immolationfox: Weapons Inventory
Shuos Jedao happily goes through ALL the crates in the hold to check for any weapons, including knitting needles.

overlyloyalhawk: re: Weapons Inventory
Gized sighs and goes to keep an eye on Jedao help him count, since Jedao sucks at numbers.

immolationfox: [paging GM]
[Are there any small arms in here? Grenades? Also, whiskey?]

We don't need to be strict about this, but if we do this for major topics it'll probably help navigating threads.

Once I get back the week after Readercon, we'll see about moving the action forward on the other side of the rift!]
yehan: Headshot of a brown-skinned, dark-haired woman with alien handwriting next to her face (Default)

Re: Interior Design

[personal profile] yehan 2017-07-10 04:14 am (UTC)(link)
Yehan breathes a small sigh of relief once she's finally able to shut the door to her quarters and be alone. She had no idea there would be so many people involved in this mission. After sitting on the bed quietly for a moment, just letting herself catch up with all the new information, she starts to unpack.

First come a perhaps surprising number of paperback and hardcover books--Yehan hadn't known what kind of grid access would be available going through the rifts and wasn't about to risk losing resources. The books have titles like The High Language: A Historical Linguistic Companion, Creolisation in the Early Heptarchate, and Papers of the 82nd Naxorian Linguistics Conference. Most she sets in a tall stack on the desk, but one very old and worn-looking book, Kirrish Folk Tales and Proverbs, she sets on the nightstand next to the bed.

She lights a stick of incense and sets it on the nightstand as well, though tucked carefully away from the book. On the bed she sets a brightly-colored woven blanket, stopping for a minute to let herself ball it up in her first and roll it around a bit. The texture soothes her.

After a trip to the matter printer, she adds one of the rainbow champagne flutes (more her style than shot glasses) and a few custom-printed lamps that match those she'd used at home. Standard lighting on moths always make her eyes hurt.