yhlee (
yhlee) wrote in
hexarchate_rpg2017-07-03 09:38 pm
Entry tags:
Move 1 (Chapter 1.1)
Time: CLASSIFIED
Place: CLASSIFIED
The tan-skinned woman, your contact in the resistance, doesn't introduce herself, but she has that efficient way of walking that suggests some form of military training, and she leads the twelve of you to the hangar where a trademoth awaits. The moth is painted with some kind of stylized insect symbol. "Technically this is a reclaimed pirate vessel," the woman says abruptly, "but we prefer to call it an entrepreneur. We've named it Wasp, mainly because the technicians couldn't be bothered to repaint it."
She faces you fully, unsmiles. "Let me be frank. In an ideal universe we would send a fully integrated team that had trained together. We don't have that kind of luxury. The twelve of you are the people available for this particular mission, so we're sending you."
The woman's expression smooths out a little. "We have been informed of an opportunity to recruit a Nirai defector, who is going by the name Remi, from a certain time period in the heptarchate. Not only are Nirai valuable because they can always tell what the date is--useful when you're time traveling, as you might imagine--this one claims to have invented a method for detecting rifts and predicting where they will take us, possibly even generating them. As some of you know from personal experience, rifts are unstable and figuring out where they will take you is not...exactly a science. That being said, there's always the possibility that Nirai Remi is a heptarchate agent. Stay alert."
She continues giving you details: the twelve of you will be crewing the Wasp, which is thankfully largely automated, to go through a rift and recover Nirai Remi on the other end from Station Moongray. Her briefing materials include some photographs of Remi, a handsome young man with curly hair and striking ice-violet eyes. Apparently this isn't the first time he's run into trouble with heptarchate authorities, and he's much more interested in continuing his research than getting into yet more trouble.
Remi will be expecting you. The woman is happy to leave the details of his retrieval up to you. In particular, there hasn't been time to do a thorough reconnaissance of Station Moongray, as there's some concern that the particular rift leading to Remi's time and place is unstable and may dissipate soon.
[GM notes: At this point, you should feel free to ask the NPC questions about the mission. You should also feel free to organize yourselves either in-character or out of character--is there going to be a command hierarchy? who will specialize in what roles aboard the moth or during the retrieval? cover stories and identities?--and discuss preliminary plans. You can also talk a little bit about how your character ended up here, if you like. It's fine to have multiple threads going for simultaneous conversations. Given that this is a forum RPG and we're mostly in different time zones, some of that is inevitable. If you have any questions, feel free to ping me--I'll be watching the threads.
Once the characters get underway, there should be plenty of room for interaction and flirting and whatever you like--this is mostly to get us started.--YHL]
Place: CLASSIFIED
The tan-skinned woman, your contact in the resistance, doesn't introduce herself, but she has that efficient way of walking that suggests some form of military training, and she leads the twelve of you to the hangar where a trademoth awaits. The moth is painted with some kind of stylized insect symbol. "Technically this is a reclaimed pirate vessel," the woman says abruptly, "but we prefer to call it an entrepreneur. We've named it Wasp, mainly because the technicians couldn't be bothered to repaint it."
She faces you fully, unsmiles. "Let me be frank. In an ideal universe we would send a fully integrated team that had trained together. We don't have that kind of luxury. The twelve of you are the people available for this particular mission, so we're sending you."
The woman's expression smooths out a little. "We have been informed of an opportunity to recruit a Nirai defector, who is going by the name Remi, from a certain time period in the heptarchate. Not only are Nirai valuable because they can always tell what the date is--useful when you're time traveling, as you might imagine--this one claims to have invented a method for detecting rifts and predicting where they will take us, possibly even generating them. As some of you know from personal experience, rifts are unstable and figuring out where they will take you is not...exactly a science. That being said, there's always the possibility that Nirai Remi is a heptarchate agent. Stay alert."
She continues giving you details: the twelve of you will be crewing the Wasp, which is thankfully largely automated, to go through a rift and recover Nirai Remi on the other end from Station Moongray. Her briefing materials include some photographs of Remi, a handsome young man with curly hair and striking ice-violet eyes. Apparently this isn't the first time he's run into trouble with heptarchate authorities, and he's much more interested in continuing his research than getting into yet more trouble.
Remi will be expecting you. The woman is happy to leave the details of his retrieval up to you. In particular, there hasn't been time to do a thorough reconnaissance of Station Moongray, as there's some concern that the particular rift leading to Remi's time and place is unstable and may dissipate soon.
[GM notes: At this point, you should feel free to ask the NPC questions about the mission. You should also feel free to organize yourselves either in-character or out of character--is there going to be a command hierarchy? who will specialize in what roles aboard the moth or during the retrieval? cover stories and identities?--and discuss preliminary plans. You can also talk a little bit about how your character ended up here, if you like. It's fine to have multiple threads going for simultaneous conversations. Given that this is a forum RPG and we're mostly in different time zones, some of that is inevitable. If you have any questions, feel free to ping me--I'll be watching the threads.
Once the characters get underway, there should be plenty of room for interaction and flirting and whatever you like--this is mostly to get us started.--YHL]
no subject
“Oh, I’ve been doing this for the last year. You should try the grassjelly mix in melon goblets some time. Maybe we could swing by the Nirai, tell them that we’re an avant garde travelling bar, like those library ships out near the Pale Fracture? I’m Avrayen, by the way,” raising his voice to reach the whole group. Mikodez is splicing the name of his older sister Avradez together with a generation marker used at other times in his family, and he makes sure to smile brightly at ‘Vauhan Imsayed’. It’s possible that the family resemblance has been noticed, and that he was slung into this group for this psuedo-relative to keep an eye on him.
Sooner or later someone will ask what he brings to the rebellion, and he will only be able to offer the truth: that he said he wanted to join and was accepted. Makes it all the more likely that a trusted rebellion agent will be on the ship, or that this Wasp is bugged, no matter how antique the decor. He'll plan on being a typical student like his cousins back home all the way to the Nirai Station, even if that leaves him with scutwork on the trademoth. (He knows from experience that it's easiest to plant bugs when you're supposed to be keeping an eye on the servitors.)
no subject
The child was being discreet in his uncomfortable probing, and with a name like that, he had to be from the -archate, though perhaps after Ashari's time. They just hoped they wouldn't get too fed up with his antics. From personal experience, they knew that young didn't always mean gullible, or easy to influence. They'd need to keep an eye on that one.
no subject
"I think," he says carefully, "that we can safely assume the Nirai do go drinking. Among other things."
no subject