Yes, thank you! Much easier than me looking up game theory and running away. I’m still getting through I Have No Words, but I like the solvability one linked in the Yomi article for explaining optimal play/donkeyspace. I skimmed the online course a bit and came across the second principle [a “voluntary effort to overcome unnecessary obstacles.] The Kel may use stronger words, but that’s the Shuos, all right. (The last two principles I remember from the clear parallel Jedao drew to war, but funny how he doesn’t mention - what every Kel knows already.) With the first one [ a game exists in an artificial "world"], it almost sounds like the Shuos can create microcosms for people who play with them to reinforce the overarching calendrical effects (except there aren’t enough of them, not on Vidona levels, and I realise that Shuos individuals don’t do well with upholding the calendar game-wise. Cadet Jedao.) Actually that’s another cool layer!! Like I got that the backstabbing faction would backstab everything in sight, and that the trickster critters would manage to find a way out of the tyrannical regime, but it's nicely practical that the strongest attempts against the system would come from people who were trained to mess those up. (wait gotta relate this back to the shuos) Sorry, last question: Given the Scattered Needles denizens' willingness to play board games dropped by their enemies, it doesn’t seem like games are exclusive to the Shuos or bear a stigma for that connection like origami and the Vidona. Will interest in games (actual recreational ones, puzzles, etc.) betray a Shuos? (I guess the root of this question is about whether the Shuos have tried to modify the behavior of the populace to give them money, possibly by selling their well designed games on space Steam)
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(The last two principles I remember from the clear parallel Jedao drew to war, but funny how he doesn’t mention - what every Kel knows already.)
With the first one [ a game exists in an artificial "world"], it almost sounds like the Shuos can create microcosms for people who play with them to reinforce the overarching calendrical effects (except there aren’t enough of them, not on Vidona levels, and I realise that Shuos individuals don’t do well with upholding the calendar game-wise. Cadet Jedao.)
Actually that’s another cool layer!! Like I got that the backstabbing faction would backstab everything in sight, and that the trickster critters would manage to find a way out of the tyrannical regime, but it's nicely practical that the strongest attempts against the system would come from people who were trained to mess those up.
(wait gotta relate this back to the shuos) Sorry, last question: Given the Scattered Needles denizens' willingness to play board games dropped by their enemies, it doesn’t seem like games are exclusive to the Shuos or bear a stigma for that connection like origami and the Vidona. Will interest in games (actual recreational ones, puzzles, etc.) betray a Shuos?
(I guess the root of this question is about whether the Shuos have tried to modify the behavior of the populace to give them money, possibly by selling their well designed games on space Steam)